What is this project?
A few years ago I started extracting assets from the Batman: Arkham Games and brought them over into Unreal Engine 4, which lead to me attempting to mimic some of its mechanics. Over time I learned how to use Unreal Engine better and the logics got more and more advanced, eventually leading to near-complete traversal mechanics like the grappling or cape-gliding. Since people are asking about some details about the specifics I have decided to put up a dedicated project page for it, as I now have this website that allows me to do so in the first place.
I'd highly recommend checking the playlist on YouTube if you want to see gameplay and such of this project.
Arkham UE #2: Unreal Engine
Picking up where we left in the last part, we can now import our model into Unreal Engine.
Arkham UE #1: Asset Extraction and Conversion
Oi folks, time for part one of this new devblog, covering asset extraction and conversion from the Arkham games using the UE Viewer and 3Ds Max.
Arkham UE #0: Preface
Oi, As the new Blog Series about some of the foundations of my Batman Arkham replica using Unreal Engine 4 is about to launch in the near future Iād like to say some things about it before we start off.
The Unreal Engine 4 Arkham Project
Oi, given that you found this post I am assuming you are already somewhat aware of what this project is, a prototype of the Arkham games, except on Unreal Engine 4. I am not yet certain about how detailed I will describe some of the […]