What is KappaPT?
Some of you may already know the Kappa Shader of mine, this is a very similar pack but instead of relying on the vanilla lightmap it is using worldspace path-tracing to fully replace the lightmap. It delivers accurate blocklight emission, skylight occlusion as well as global illumination through that. Of course this does come at the cost of increased code complexity and reduced performance as well as being much more time consuming and challenging to work on. Thus I have decided to turn this into a separated pack, which is available through patreon for said reasons
KappaPT is available for Tier 3 Patrons (10€), with less frequently updated but in turn more stable versions being available for Tier 2 (5€). If you can't or won't pay, the normal Kappa Shader should provide more than reasonably good results for you, especially with its SSPT emission which has brought it a big step closer to the results of path-traced shaderpacks when it comes to the prominent colored lighting and global illumination.
KappaPT Launch Blog
Oi folks, its time… KappaPT finally has reached a state where I would consider is usable (although currently still unfinished in some parts) so I have decided to finally make it available on patreon. The exact specifics of its availability are detailed on its project […]
Development Update – March 2021
The March development blog, going through an extensive amount of updates and new things across various packs of mine.
Development Update – January 2021
A little update on how things are and have been progressing.
So on tonight’s coding program: James changes a number, Hammond looks at a screen, and I press a key.