What is the Kappa Shader?
A Minecraft shaderpack that aims towards a realistic, but also authentic look. So it is not plainly using physically accurate vales and equations like many other packs do. Instead, while still using many accurate calculations, it is tweaked to reproduce what you could observe in nature, which usually goes beyond just having equations to describe most phenomenons. A version of this pack with path-traced lighting also exists in the shape of KappaPT.
The banner images at the top of this page have been kindly provided by Uvraj and Zoclhas on my Discord Server.
Kappa Shader v0.4
New Features and Additions added basic sky reflections also reflecting 2d clouds added screen space reflections added rain effects affecting clouds, fog and wind added wind occlusion added support for nether and end dimensions including special effects for these dimensions added procedural bokeh depth of […]
Kappa Shader v0.3
New Features and Additions REWROTE THE WHOLE THING, AGAIN… new shadow projection method new diffuse shading Oren-Nayar with calculated pseudo-roughness for terrain Burley diffuse on water and translucency improved cave darkness calculation atmospheric sunlight using the implementation from Lee added direct dithering to set screen […]