New Features and Additions
- new approximated atmospheric sky
- added option for atmosphere simulation for sky rendering (implementation based on Lee's approach)
- rewrote volumetric fog
- overhauled volumetric fog coloring to match new sky
- overhauled water volume
- added global illumination
- reworked shading pass
- bilateral filtering on GI and AO for increased performance/quality ratio
- subsurface scattering on foliage and certain blocks
- new shadowmap warping (courtesy of chocapic13)
- added rain puddles
- added skylight diffuse
- overhauled reflection pass
- new method for rough reflections
- better sky reflections
- proper support for continuum 2.0 specular format
- added non-cirrus 2D clouds
- added parallax water waves
- added options to render layered and volumetric clouds in quarter/half resolution to save performance
- added setting to toggle "lighting only" viewmode
- added potion effects "blindness" and "night-vision" (WIP)
-
added wind effects on double plants
Improvements and Fixes
- various performance optimizations
- improved clouds
- improved metal shading
- internal reorganizations
- fixed underwater fog at different sample counts
- extended sky luma slider
- more settings exposed to ingame screen
- adjusted shadow illumination for gi
- improved pseudo pbr
- improved bokeh depth-of-field
- pseudo pbr is now disabled by default
- metal shading without resource pack no longer requires pseudo pbr
- changed water coloring
- potentially fixed NaN-issues on nvidia
- fixed performance bottleneck in certain cases while on lower profiles
- improved water normals and caustics
- removed forced-legacy exposure on nVidia
- fixed gbuffers_textured(_lit) on nVidia
- reworked worley noise texture
- tweaked cloud shape
- optimized cloud multiscattering lighting
- early out gi in lit areas
- improved lens flare bokeh
- fixed vanilla ao application
- fixed artifacts on fog caused by shadowtex lod
Download: Kappa v0.7
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Make sure to visit my discord server for support, development progress and other information.