Latest Blogposts
All of the development blogs and similar posts that I'm making every now and then can be found here.
Arkham Unreal FAQ
As the YouTube algorithm really likes my videos of this project I thought it’d make sense to do a small FAQ page, since there have been a lot of similar questions in the comments lately, so I hope that this answers most of those.
Development Update – December 2022
There are a bunch of new things to go through again, especially with the UShader rewrite slowly reaching completion.
Development Update – November 2022
It’s once again time to go through a bunch of updates and upcoming things.
Development Update – October 2022
It’s time for some updates again, and quite a lot of them this time.
Development Update – September 2022
There have been a good number of interesting updates in the last month, in addition to the pending release of Soft Voxels Lite.
Development Update – August 2022
There have been some quite interesting updates again, especially regarding Kappa Shader v5.0, which is receiving more and more fancy additions.
Development Update – July 2022
It’s once again time for some updates, especially regarding the upcoming update for Kappa Shader.
Development Update – June 2022
It’s time to go through some new stuff again and as usual there are some especially interesting things, most notably further progress on Kappa Shader v5.0 as well as an improved auto-exposure solution.
Development Update – May 2022
It’s once again time for another update blog, and as always there’s some pretty interesting stuff, especially for those of you who want to get the best visuals to performance ratio.
Development Update – April 2022
There have been some interesting updates again in the past month and even a new project that finally made its way out into the open. So stay tuned for a rather expansive overview this time, as well as some insight into future plans.