Its once again time for a Vanilla Plus update, as I’ve been working on more bugfixes, a few minor enhancements such as more block mappings for Minecraft 1.20 and most notably improved cloud lighting and proper handling of moon phases.
It’s time for a minor update of Vanilla Plus, which is focusing on some bug-fixes and some futureproofing with foliage block mappings for Minecraft 1.20.
I’ve done a couple of updates again in the last month and have been focusing a bit more on getting FastPBR done, as it’s also one of those long overdue things from my to-do list.
It is once again time to go through some updates again, which should be quite interesting this time thanks to the revival of FastPBR and the recent Iris-exclusive updates of Soft Voxels.
It’s once again time for another update blog, and as always there’s some pretty interesting stuff, especially for those of you who want to get the best visuals to performance ratio.
There have been some interesting updates again in the past month and even a new project that finally made its way out into the open. So stay tuned for a rather expansive overview this time, as well as some insight into future plans.
A bunch of minor updates for Nostalgia Shader, Vanilla Plus, and Potato Shader. As all of those aren’t too extensive I decided to just bundle them into a single post instead of extremely short separate posts.
An update on the development progress of my various shaderpacks, including Kappa Shader, Nostalgia Shader and Vanilla Plus as well as a small announcement of a pack that has not yet seen much public attention.