I’ve got quite a lot of new stuff to showcase this time, although I did try to keep the video below 20 minutes this time since I feel like it’d really be getting a bit too long otherwise.
unreal engine
Unreal Engine Batman Arkham #23: New Face Models, Arkham Style Skins and more
It’s been a while since the last update on my UE4 project, but I figured it’s about time for another devblog because things have been adding up again as of late, although the focus is more on artwork stuff again since I haven’t had the time for larger gameplay related additions in the last months.
Unreal Engine Batman Arkham #22a: Classic Burton Batman and more
I’ve made some artwork stuff again as some of you might have already guessed from my recent mod releases for Arkham Knight.
Unreal Engine Batman Arkham #22: Batman’89 Comic Suit and reworked 2023 Keaton Suit
I’ve finally finished the rework of the 2023 Keaton Batsuit and made more fitting gloves for the Batman Begins Batsuit, and no those aren’t movie-accurate and never will be because the plain rubber gloves of the original prop just don’t look good so instead I came up with my own design for them.
Unreal Engine Batman Arkham #21: Armored Suits and more
As I announced this is the first dedicated blogpost that accompanies one of my UE4 Arkham videos on YouTube, so let’s get into it as there are quite a few things I’ve worked on in the past few months.
Development Update – December 2023
There are a few updates and other things to talk about again, and this time it also includes some plans related to my Unreal Engine-blogposts.
Unreal Engine: Root Move System
Some of you might have seen me mentioning or showcasing a more advanced and versatile root motion solution for a few months, this post will finally cover the fundamental inner workings of this system as promised.
Arkham UE #2: Unreal Engine
Picking up where we left in the last part, we can now import our model into Unreal Engine.
Arkham UE #1: Asset Extraction and Conversion
Oi folks, time for part one of this new devblog, covering asset extraction and conversion from the Arkham games using the UE Viewer and 3Ds Max.
Arkham UE #0: Preface
Oi, As the new Blog Series about some of the foundations of my Batman Arkham replica using Unreal Engine 4 is about to launch in the near future I’d like to say some things about it before we start off.