Unreal Engine Batman Arkham #26: Asylum, Armor and Lunatics

It’s been quite an unusually long time since the last update on this project, and as some of you might already know from some small announcements of mine here and there, this was largely due to me having quite a lot of other things to deal with for the majority of this year.

Unreal Engine: Root Move System

Some of you might have seen me mentioning or showcasing a more advanced and versatile root motion solution for a few months, this post will finally cover the fundamental inner workings of this system as promised.