Potato Shader v1.0a and a small general status update

Status update and absence of devblog:

As some of you may have noticed, things have been going a bit slowly on my end lately which is due to some personal stuffs that kinda made it difficult to keep working at the pace I usually have. The lack of updates is also why there is no devblog for this month, since there just isn't really enough stuff to justify a blogpost. I hope to pick up at my regular pace soon-ish though, so stay tuned.

Nonetheless I've done at least some things in the last few days, including this small update for Potato Shaders.

Changelog:

  • fixed enchantment overlays
  • improved water visuals when looking upwards
  • tweaked bloom intensity and behavior
  • tweaked tonemap behavior

Known Issues:

  • occasional fireflies in the nether

Downloads:

By downloading you agree to the terms of use as detailed here.

Curseforge downloads offer me support due to the Curseforge-Rewards program, so unless they are unreachable I'd encourage you to download it via Curseforge.

Potato Shader v1.0a Potato Shader v1.0a

 

Make sure to visit my discord server for support, development progress and other information.

 

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Posted in Potato Shaders, Blog, Shaderpack Release.