Here we are again with yet another BTAS-themed skin, although this one is much more of an original design than the previous two.
arkham
Burton-TNBA Skin v1.0 (Arkham Knight Mod)
I randomly had the idea for something of a follow-up skin for my recent Burton-BTAS skin, which is basically the same thing, but for the New Batman Adventures (TNBA) design.
Burton-BTAS Skin v1.0 (Arkham Knight Mod)
I’ve made a skin that’s a bit different than what I usually do this time, as this is more or less loosely based on some BTAS-Batman inspired art made by Joe Quinones.
Burton Skin Pack v7.0 (Arkham Knight Mod)
Here we are with yet another update of my Burton Skin Pack, though I hope that this will be the definitive one for the foreseeable future, given that I finally took the time to iron out the remaining nitpicks of my own.
Proto-Asylum Skin Pack v2.1 (Arkham Knight Mod)
I’ve also given my Proto-Asylum skins some minor updates, although they’re limited to small face tweaks and the addition of custom hair meshes this time.
Nolan Skins Updates (Arkham Knight Mods)
Given that I’ve now figured out how to being custom hair meshes to Arkham Knight, I figured I’d do the same on my Nolan Batman skin mods.
Original Arkham Skin Pack v5.0 (Arkham Knight Mod)
I’ve finally redone the capes on my Arkham Asylum and City refit skins and brought those over to Knight as well. This was something that I wanted to do for a while since the previous capes were somewhat old and I wasn’t as skilled at sculpting back when I made those.
Burton Skin Packs Updates (Arkham Knight Mods)
I’ve been working on some improvements of my Burton Skins as of late, and I’ve finally ported these changes to Arkham Knight, which means both Burton Skin Packs will be getting some updates today.
Burton Skin Pack v6.0 (Arkham Knight Mod)
Reworking existing 3D models of mine seems to have become a bit of a theme as of late, so I figured it’s about time that I also gave my 1989 and 1992 Batman skins a long overdue update.
Development Update – July 2024
As you might have noticed I’ve skipped the devblog for June, because I quite honestly didn’t really get anything noteworthy done and thought it might be best if I took a bit of a break for a few weeks.