Oi folks,
the first preview of version 5.0 of Kappa Shader is now available for tier 2 subscribers. It is a fairly early preview though, as there are still a couple things on my todo-list that I want to include with version 5.0 (eg. reworking the 2D clouds to fit in with the overhauled volumetrics) but regardless of that I felt like it’d be a good time to give some of you a taste of the upcoming update :)
Obviously public test versions will follow later on as the update gets closer to the release.
Full Changelog since 4.2:
- overhauled skybox
- multiple layers of volumetric clouds
- dynamically changing cloud types and coverages
- cloud system driven by randomised weathermaps
- anvil clouds during rain
- improved cloud upscaler
- support for lightning bolts
- elevation dependent sunlight
- fixed nether with disabled advanced emission
- adjusted water normals
- water normal shape slightly affected by weather system
- wind effects now slightly vary in behaviour based on the weather system
- temporally accumulated effects now respond to world time changes
- added local exposure
- added TAAU at 0.75x by default
- improved SSPT emission behaviour
- fixed nether when disabling advanced sspt emission
- fixed bloom with disabled volumetric fog
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