Some of you might have seen me mentioning or showcasing a more advanced and versatile root motion solution for a few months, this post will finally cover the fundamental inner workings of this system as promised.
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Arkham UE #2: Unreal Engine
Picking up where we left in the last part, we can now import our model into Unreal Engine.
Arkham UE #1: Asset Extraction and Conversion
Oi folks, time for part one of this new devblog, covering asset extraction and conversion from the Arkham games using the UE Viewer and 3Ds Max.
Arkham UE #0: Preface
Oi, As the new Blog Series about some of the foundations of my Batman Arkham replica using Unreal Engine 4 is about to launch in the near future I’d like to say some things about it before we start off.