Kappa Shader v0.10

New Features and Additions

  • added support for labPBR hardcoded metals
  • added cloud shadows
  • added parallax shadows
  • added more mod block mappings (primarily harvestcraft crops)
  • added various settings for a finer control of the ambiance
  • added raymarched skylight on volumetric clouds
  • volumetric clouds now render until the horizon
  • added "fix" for light leaking in caves (only meant for underground-only maps)

Improvements and Fixes

  • fixed temporal water issue on 1.13 and newer
  • fixed post-flattening double plants wind
  • reworked and vastly improved worley noise on clouds
  • optimized volumetric and layered clouds, up to 25% performance uplift
  • moved layered and volumetric clouds up to a default altitude of 1800/1600
  • fixed issues with indirect light on linux by force-disabling it
  • improved metal roughness behavior
  • changed default pom depth to match labPBR recommended values closer
  • improved volumetric and layered clouds shape and lighting
  • improved specular behavior
  • fixed issues with nether

Download: Kappa v0.10

By downloading you agree to the terms of use as detailed here.

Make sure to visit my discord server for support, development progress and other information.

Posted in Kappa Shader, Shaderpack Release.