This website is the “hub” for various graphics & games related projects of mine including, but not limited to, Minecraft Shaderpacks (arguably the most popular “branch” of my projects). If you want to support me, feel free to check my Patreon page by clicking the button below, or download my shaderpacks through Curseforge since its Rewards-Program also enables me to gain some form of revenue. This website is also still partially under construction, since I still have to migrate some leftover contents from my Github page, as well as finally make pages for some of my non-shaderpack projects (like the Batman Arkham Project on Unreal Engine 4 that some of you may already know about).
Latest Posts & Updates
Changelog: added wind effects fixed compilation error when using hq shadows adjusted skylight and sky color to match vanilla better added experimental instanced cloud layers (break in various scenarios when above clouds) improved shadow bias added pixel shadows simple specular and normalmap support some optimizations […]
Was about damn time, wasn’t it? Kappa 2.0 is finally ready for release, even though almost the entire Lens-Effects section is missing from 2.0. This is because I decided against doing a half-finished solution for them but instead I’ll take the necessary time and add […]
Changelog: overhauled visuals improved and optimized clouds improved reflections overall improved performance improved resourcepack support added support for labPBR 1.2 new custom water improved and optimized volumetric fog added water volume improved water normals improved beaconbeam various improved effects (bloom etc.) improved weather support various […]
Changelog: overhauled various internals improved ambient colors merged different editions into one version with a color preset setting no need to download separate versions for Chocapic and Seus v08 colors anymore vastly improved perfomance in gpu limited scenes overhauled and optimized clouds reworked presets fixed […]
This is the first version of Kappa Lite.
I decided to publish it as a public Release Candidate to bridge the time until I am done updating the regular Kappa version.
That may take some time since I also want to update some of my other projects before that (eg. Vanilla Plus).
If you are not accidentally peeking at my discord server you might be wondering why there is an absence of updates lately. Lemme explain this here. I have recently started a collaborational Project with Lee, another shader developer, and we have been doing some kind of power run to a 75% feature complete state on overworld over the last few weeks. As you can imagine this was taking up the […]