This website is the “hub” for various graphics & games related projects of mine including, but not limited to, Minecraft Shaderpacks (arguably the most popular “branch” of my projects). If you want to support me, feel free to check my Patreon page by clicking the button below, or download my shaderpacks through Curseforge since its Rewards-Program also enables me to gain some form of revenue.
Latest Posts & Updates
The long-awaited huge overhaul is finally here!
Time for another devblog, and it’s an extensive one as well this time thanks to many updates and even a new project that it coming soon.
It’s this time of the month again, and it should be rather interesting thanks to some fancy new things
After a break from devblog in the last month, its time for the update for July.
A small update as well as a quick status update on the unusual update schedule since last month.
Picking up where we left in the last part, we can now import our model into Unreal Engine.
It is once again time for a new devblog, although this month was one of the less eventful ones but I think I still managed to get a reasonable amount of updates done.
After the massive update that was Kappa Shader v3.0, here comes the next one thanks to a broad set of new OptiFine features that have been added since then.
Just a simple video showcasing some of the lighting.
Oi folks, time for part one of this new devblog, covering asset extraction and conversion from the Arkham games using the UE Viewer and 3Ds Max.