About

This website is the “hub” for various graphics & games related projects of mine including, but not limited to, Minecraft Shaderpacks (arguably the most popular “branch” of my projects). If you want to support me, feel free to check my Patreon page by clicking the button below, or download my shaderpacks through Curseforge since its Rewards-Program also enables me to gain some form of revenue. This website is also still partially under construction, since I still have to migrate some leftover contents from my Github page, as well as finally make pages for some of my non-shaderpack projects (like the Batman Arkham Project on Unreal Engine 4 that some of you may already know about).

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Latest Posts & Updates

Nostalgia Shader v0.5

Changelog completely overhauled visuals and lighting colors new tonemapping more faithful visuals to “old” shaderpacks improved volumetric fog added story mode styled clouds added simple fog option added nether support fixed various issues related to temporals fixed water issues on 1.14 fixed linux compatibility improved […]

Kappa Shader v0.9

New Features and Additions added rain puddles also featuring ripples added support for nether including reworked nether smoke and fog effects improved custom lava added detection for various mod foliage and metal blocks (biomeoplenty, harvestcraft, tconstruct, thermalfoundation) updated labPBR support proper wetness based porosity approximation colored VL (disabled by default, can be enables in fog settings) Improvements and Fixes […]

Vanilla Plus Shader v1.4

Changelog added nether added waving water added setting for shadow luminance fixed intel compatibility internal optimizations fixed translucency when above clouds improved sunrise/-set transition improved various colors on the soos edition to match seus v08 closer fixed coloring issue on day/night transition fixed wrong cloud […]

Kappa Shader v0.8

New Features and Additions overhauled volumetric and layered clouds vastly improved cloud shape major performance optimization on volumetrics improved cloud lighting reworked cirrus clouds reworked fog scatter behavior improved water volume option for fast shadows using shadow2D improved translucency shading vastly improved custom water underwater […]

Vanilla Plus Shader v1.3

Changelog fixed water on soos edition added option for cloud altitude Download: Vanilla Plus v1.3    Soos Edition By downloading you agree to the terms of use as detailed here. Make sure to visit my discord server for support, development progress and other information.

Vanilla Plus Shader v1.2

Changelog added infinite shadow distances improved fog added proper settings screen new “Soos Edition” imitating the Look of Seus v08 (just for the sake of it) idk, i didn’t keep track of the changes this time Download: Vanilla Plus v1.2    Soos Edition By downloading you […]

Vanilla Plus Shader v1.0/1.1

Initial Release featuring ambient occlusion better clouds dynamic shadows fog custom sky fixed nvidia compatibility clouds get done before fog to avoid weird translucents fixed sunglow at night Download: Vanilla Plus v1.1 By downloading you agree to the terms of use as detailed here. Make […]

Nostalgia Shader v0.4

Changelog refactoring and rewriting of huge parts of this pack improved shading pipeline improved overall performance improved translucency shading vastly improved clouds added option for multiscattering added option to use the resourcepack texture added option to use more realistic clouds instead of vanilla-styled ones added […]

Kappa Shader v0.7

New Features and Additions new approximated atmospheric sky added option for atmosphere simulation for sky rendering (implementation based on Lee’s approach) rewrote volumetric fog overhauled volumetric fog coloring to match new sky overhauled water volume added global illumination reworked shading pass bilateral filtering on GI […]

Kappa Shader v0.6

New Features and Additions added option for 2 samples on volumetric fog added parallax mapping reworked water normals added cheap lighting mode for layered clouds slightly decreased sun disk size added lens flares chapman lens flare anamorphic lens flare extended supported pbr formats added subtile […]