About

This website is the “hub” for various graphics & games related projects of mine including, but not limited to, Minecraft Shaderpacks (arguably the most popular “branch” of my projects). If you want to support me, feel free to check my Patreon page by clicking the button below, or download my shaderpacks through Curseforge since its Rewards-Program also enables me to gain some form of revenue. This website is also still partially under construction, since I still have to migrate some leftover contents from my Github page, as well as finally make pages for some of my non-shaderpack projects (like the Batman Arkham Project on Unreal Engine 4 that some of you may already know about).

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Latest Posts & Updates

Vanilla Plus Shader v1.3

Changelog fixed water on soos edition added option for cloud altitude Download: Vanilla Plus v1.3    Soos Edition By downloading you agree to the terms of use as detailed here. Make sure to visit my discord server for support, development progress and other information.

Vanilla Plus Shader v1.2

Changelog added infinite shadow distances improved fog added proper settings screen new “Soos Edition” imitating the Look of Seus v08 (just for the sake of it) idk, i didn’t keep track of the changes this time Download: Vanilla Plus v1.2    Soos Edition By downloading you […]

Vanilla Plus Shader v1.0/1.1

Initial Release featuring ambient occlusion better clouds dynamic shadows fog custom sky fixed nvidia compatibility clouds get done before fog to avoid weird translucents fixed sunglow at night Download: Vanilla Plus v1.1 By downloading you agree to the terms of use as detailed here. Make […]

Nostalgia Shader v0.4

Changelog refactoring and rewriting of huge parts of this pack improved shading pipeline improved overall performance improved translucency shading vastly improved clouds added option for multiscattering added option to use the resourcepack texture added option to use more realistic clouds instead of vanilla-styled ones added […]

Kappa Shader v0.7

New Features and Additions new approximated atmospheric sky added option for atmosphere simulation for sky rendering (implementation based on Lee’s approach) rewrote volumetric fog overhauled volumetric fog coloring to match new sky overhauled water volume added global illumination reworked shading pass bilateral filtering on GI […]

Kappa Shader v0.6

New Features and Additions added option for 2 samples on volumetric fog added parallax mapping reworked water normals added cheap lighting mode for layered clouds slightly decreased sun disk size added lens flares chapman lens flare anamorphic lens flare extended supported pbr formats added subtile […]

Kappa Shader v0.5

New Features and Additions overhauled shadow projection improved edge behavior very small shadow bias due to improvements higher quality shadowing on translucency new shadow filtering including soft and sharp shadows much faster and better quality three selectable quality presets PCSS shadowing overhauled volumetric clouds new, […]

Kappa Shader v0.4

New Features and Additions added basic sky reflections also reflecting 2d clouds added screen space reflections added rain effects affecting clouds, fog and wind added wind occlusion added support for nether and end dimensions including special effects for these dimensions added procedural bokeh depth of […]

Kappa Shader v0.3

New Features and Additions REWROTE THE WHOLE THING, AGAIN… new shadow projection method new diffuse shading Oren-Nayar with calculated pseudo-roughness for terrain Burley diffuse on water and translucency improved cave darkness calculation atmospheric sunlight using the implementation from Lee added direct dithering to set screen […]