This website is the “hub” for various graphics & games related projects of mine including, but not limited to, Minecraft Shaderpacks (arguably the most popular “branch” of my projects). If you want to support me, feel free to check my Patreon page by clicking the button below, or download my shaderpacks through Curseforge or Modrinth since their rewards-programs also enable me to gain some form of revenue.
Latest Posts & Updates
It’s time to go through some new stuff again and as usual there are some especially interesting things, most notably further progress on Kappa Shader v5.0 as well as an improved auto-exposure solution.
A small showcase video I made using Soft Voxels
It’s once again time for another update blog, and as always there’s some pretty interesting stuff, especially for those of you who want to get the best visuals to performance ratio.
There have been some interesting updates again in the past month and even a new project that finally made its way out into the open. So stay tuned for a rather expansive overview this time, as well as some insight into future plans.
It’s time for a new project again, and it is once again a pretty unique one too.
A bunch of minor updates for Nostalgia Shader, Vanilla Plus, and Potato Shader. As all of those aren’t too extensive I decided to just bundle them into a single post instead of extremely short separate posts.
It’s time for some updates to Kappa Shader. This release is once again focusing on minor refinements of various bits of this pack.
It’s time to go through some new updates again, although there aren’t quite as many this time as I’ve been a bit more occupied with other things lately.
Some of you might have seen me mentioning or showcasing a more advanced and versatile root motion solution for a few months, this post will finally cover the fundamental inner workings of this system as promised.
This month there are many interesting things to come, which range from small updates to entirely new projects that will provide some exciting new things.