This website is the “hub” for various graphics & games related projects of mine including, but not limited to, Minecraft Shaderpacks (arguably the most popular “branch” of my projects). If you want to support me, feel free to check my Patreon page by clicking the button below, or download my shaderpacks through Curseforge or Modrinth since their rewards-programs also enable me to gain some form of revenue.
Latest Posts & Updates
Arkham UE #2: Unreal Engine
Picking up where we left in the last part, we can now import our model into Unreal Engine.
Development Update – May 2021
It is once again time for a new devblog, although this month was one of the less eventful ones but I think I still managed to get a reasonable amount of updates done.
Kappa Shader v4.0
After the massive update that was Kappa Shader v3.0, here comes the next one thanks to a broad set of new OptiFine features that have been added since then.
KappaPT Showcase Video – 2021-04
Just a simple video showcasing some of the lighting.
Arkham UE #1: Asset Extraction and Conversion
Oi folks, time for part one of this new devblog, covering asset extraction and conversion from the Arkham games using the UE Viewer and 3Ds Max.
Potato Shader v1.0
The first proper release of this new and super lightweight shaderpack.
Development Update – April 2021
Oi folks, here we are again after a rather eventful month this time.
Quite a few things happened in March, including some new releases, plan-shuffling as well as new updates being worked on but let’s go through it one by one.
Arkham UE #0: Preface
Oi, As the new Blog Series about some of the foundations of my Batman Arkham replica using Unreal Engine 4 is about to launch in the near future I’d like to say some things about it before we start off.
KappaPT – Mid-March 2021 Development Update
I thought it might be nice to also cover the updates and changes KappaPT recieved in a mid-month blogpost.
KappaPT Launch Blog
Oi folks, its time… KappaPT finally has reached a state where I would consider is usable (although currently still unfinished in some parts) so I have decided to finally make it available on patreon. The exact specifics of its availability are detailed on its project […]