This website is the “hub” for various graphics & games related projects of mine including, but not limited to, Minecraft Shaderpacks (arguably the most popular “branch” of my projects). If you want to support me, feel free to check my Patreon page by clicking the button below, or download my shaderpacks through Curseforge or Modrinth since their rewards-programs also enable me to gain some form of revenue.
Latest Posts & Updates
It’s time for some more updates, this time for Simplicissimus Shader and Potato Shaders, both of which haven’t had an update for quite some time now.
It’s time for a minor update of Vanilla Plus, which is focusing on some bug-fixes and some futureproofing with foliage block mappings for Minecraft 1.20.
It’s time for another Kappa Shader update. This was originally supposed to be version 5.0b, but as changed started to add up it became more than just a minor bugfix update, although there are a lot of bugs that have been fixed with this version.
I’ve been focusing a lot on the rework of NostalgiaVX, which solved many performance issues by leveraging many advanced features of Iris, as well as the release of FastPBR in the last month, thus these two have received some interesting updates.
It is finally time for the first full release of FastPBR, a pack on which I’ve started working quite some time ago when I wanted to make a realistic looking pack but with a heavy focus on performance.
I’ve done a couple of updates again in the last month and have been focusing a bit more on getting FastPBR done, as it’s also one of those long overdue things from my to-do list.
It is once again time to go through some updates and future plans, although not quite as many as usual as I’ve been occupied with some other things as of late, so this post focuses a bit more on the things I have planned for future updates to give you some interesting insight into upcoming stuff.
This is some slightly unusual kind of content for my blog, but I felt like taking a closer look at the game Gotham Knights, developed by WB Montreal, which has been released at the end of 2022.
It is once again time to go through some updates again, which should be quite interesting this time thanks to the revival of FastPBR and the recent Iris-exclusive updates of Soft Voxels.
Made a cinematic that showcases the latest and quite sizable UShader update.