This website is the “hub” for various graphics & games related projects of mine including, but not limited to, Minecraft Shaderpacks (arguably the most popular “branch” of my projects). If you want to support me, feel free to check my Patreon page by clicking the button below, or download my shaderpacks through Curseforge since its Rewards-Program also enables me to gain some form of revenue. This website is also still partially under construction, since I still have to migrate some leftover contents from my Github page, as well as finally make pages for some of my non-shaderpack projects (like the Batman Arkham Project on Unreal Engine 4 that some of you may already know about).
Latest Posts & Updates
The long awaited massive overhaul is finally here. Allow me to introduce some of the key improvements over previous version of Nostalgia Shader, as it has been revamped all-around.
The March development blog, going through an extensive amount of updates and new things across various packs of mine.
It’s time for a refinement update of version 3 of Kappa Shader.
Time for the February-Update, which focuses on Kappa Shader and Nostalgia Shader this time.
After many hours of work and lots of feedback and testing, here it is, the biggest update Kappa Shader has ever recieved.
Oi, given that you found this post I am assuming you are already somewhat aware of what this project is, a prototype of the Arkham games, except on Unreal Engine 4. I am not yet certain about how detailed I will describe some of the […]
A little update on how things are and have been progressing.
So on tonight’s coding program: James changes a number, Hammond looks at a screen, and I press a key.
After some waiting and project-juggling, here is the promised Vanilla Plus update, featuring support for Minecraft 1.15+ and its additions and rendering quirks.
An update on the development progress of my various shaderpacks, including Kappa Shader, Nostalgia Shader and Vanilla Plus as well as a small announcement of a pack that has not yet seen much public attention.
Oi folks, since I now finally have a proper website I might as well use it for these blog-style announcements. I am slowly ramping up the work on the next major update of Nostalgia Shader and started with putting a first, although very early, preview […]