About
This website is the “hub” for various graphics & games related projects of mine including, but not limited to, Minecraft Shaderpacks (arguably the most popular “branch” of my projects). If you want to support me, feel free to check my Patreon page by clicking the button below, or download my shaderpacks through Curseforge or Modrinth since their rewards-programs also enable me to gain some form of revenue.
Latest Posts & Updates
Kappa Shader v4.2
It’s time for some updates to Kappa Shader. This release is once again focusing on minor refinements of various bits of this pack.
Development Update – March 2022
It’s time to go through some new updates again, although there aren’t quite as many this time as I’ve been a bit more occupied with other things lately.
Unreal Engine: Root Move System
Some of you might have seen me mentioning or showcasing a more advanced and versatile root motion solution for a few months, this post will finally cover the fundamental inner workings of this system as promised.
Development Update – February 2022
This month there are many interesting things to come, which range from small updates to entirely new projects that will provide some exciting new things.
Development Update – January 2022
It’s once again time for a development status update, which covers quite a bunch of interesting things.
Nostalgia Shader v4.0
After months of work this quite extensive update is finally ready.
SimpleTAA Release
This has been a small pack that I’ve been working on lately. Basically all it does is add small things to improve the vanilla look without much deviation from it.
Development Update – December 2021
This time there’s quite a few things to go through, including some updates that turned out to be quite fancy but first off there are some important changes regarding the organisation of my Patreon page.
Development Update – November 2021
It is once again time for a devblog-post, although last month was a bit less exciting overall, as I was quite busy with many other things. Obviously that means that I wasn’t quite able to make as many updates as possible, but there are nonetheless some interesting things to cover.
Development Update – October 2021
It is once again time for another devblog, and there are still quite a few interesting things to cover this time.