This website is the “hub” for various graphics & games related projects of mine including, but not limited to, Minecraft Shaderpacks (arguably the most popular “branch” of my projects). If you want to support me, feel free to check my Patreon page by clicking the button below, or download my shaderpacks through Curseforge since its Rewards-Program also enables me to gain some form of revenue.
Latest Posts & Updates
Development Update – September 2021
Time for another devblog, and it’s an extensive one as well this time thanks to many updates and even a new project that it coming soon.
Development Update – August 2021
It’s this time of the month again, and it should be rather interesting thanks to some fancy new things
Development Update – July 2021
After a break from devblog in the last month, its time for the update for July.
Potato Shader v1.0a and a small general status update
A small update as well as a quick status update on the unusual update schedule since last month.
Arkham UE #2: Unreal Engine
Picking up where we left in the last part, we can now import our model into Unreal Engine.
Development Update – May 2021
It is once again time for a new devblog, although this month was one of the less eventful ones but I think I still managed to get a reasonable amount of updates done.
Kappa Shader v4.0
After the massive update that was Kappa Shader v3.0, here comes the next one thanks to a broad set of new OptiFine features that have been added since then.
KappaPT Showcase Video – 2021-04
Just a simple video showcasing some of the lighting.
Arkham UE #1: Asset Extraction and Conversion
Oi folks, time for part one of this new devblog, covering asset extraction and conversion from the Arkham games using the UE Viewer and 3Ds Max.
Potato Shader v1.0
The first proper release of this new and super lightweight shaderpack.