This website is the “hub” for various graphics & games related projects of mine including, but not limited to, Minecraft Shaderpacks (arguably the most popular “branch” of my projects). If you want to support me, feel free to check my Patreon page by clicking the button below, or download my shaderpacks through Curseforge or Modrinth since their rewards-programs also enable me to gain some form of revenue.
Latest Posts & Updates
It’s time for a minor update of Kappa Shader, as there have been a few bugs that I missed in the release of 5.0, specifically some issues with nVidia drivers which were quite annoying to figure out.
It’s once again time to go through a bunch of updates and upcoming things.
After a lot of time and work it’s finally done, thus I can finally present to you version 5.0, also known as the Weather Update, of Kappa Shader and there is quite a lot of new stuff to go through.
It’s time for some updates again, and quite a lot of them this time.
Soft Voxels Lite, which is the free edition of Soft Voxels, is now released on curseforge as I promised a few months ago when Soft Voxels launched.
There have been a good number of interesting updates in the last month, in addition to the pending release of Soft Voxels Lite.
There have been some quite interesting updates again, especially regarding Kappa Shader v5.0, which is receiving more and more fancy additions.
The first preview of version 5.0 of Kappa Shader is now available for tier 2 subscribers.
It’s once again time for some updates, especially regarding the upcoming update for Kappa Shader.
It’s time to go through some new stuff again and as usual there are some especially interesting things, most notably further progress on Kappa Shader v5.0 as well as an improved auto-exposure solution.