About

This website is the “hub” for various graphics & games related projects of mine including, but not limited to, Minecraft Shaderpacks (arguably the most popular “branch” of my projects). If you want to support me, feel free to check my Patreon page by clicking the button below, or download my shaderpacks through Curseforge or Modrinth since their rewards-programs also enable me to gain some form of revenue.

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Latest Posts & Updates

Vanilla Plus Shader v3.2

Its once again time for a Vanilla Plus update, as I’ve been working on more bugfixes, a few minor enhancements such as more block mappings for Minecraft 1.20 and most notably improved cloud lighting and proper handling of moon phases.

Soft Voxels Lite v2.0

It is finally time for a new version of Soft Voxels Lite, which features a lot of improvements I’ve made since the last release though the Lite edition remains compatible with OptiFine, unlike the full version of Soft Voxels.

Development Update – June 2023

There have been various updates in the last month as most of you will have noticed based on the wave of releases that most of my free packs have experienced, and there are more to come soon.

Vanilla Plus Shader v3.1

It’s time for a minor update of Vanilla Plus, which is focusing on some bug-fixes and some futureproofing with foliage block mappings for Minecraft 1.20.

Kappa Shader v5.1 – Bugfixes over Bugfixes

It’s time for another Kappa Shader update. This was originally supposed to be version 5.0b, but as changed started to add up it became more than just a minor bugfix update, although there are a lot of bugs that have been fixed with this version.

Development Update – May 2023

I’ve been focusing a lot on the rework of NostalgiaVX, which solved many performance issues by leveraging many advanced features of Iris, as well as the release of FastPBR in the last month, thus these two have received some interesting updates.

FastPBR v1.0 – Initial Release

It is finally time for the first full release of FastPBR, a pack on which I’ve started working quite some time ago when I wanted to make a realistic looking pack but with a heavy focus on performance.

Development Update – April 2023

I’ve done a couple of updates again in the last month and have been focusing a bit more on getting FastPBR done, as it’s also one of those long overdue things from my to-do list.