About

This website is the “hub” for various graphics & games related projects of mine including, but not limited to, Minecraft Shaderpacks (arguably the most popular “branch” of my projects). If you want to support me, feel free to check my Patreon page by clicking the button below, or download my shaderpacks through Curseforge since its Rewards-Program also enables me to gain some form of revenue.

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Latest Posts & Updates

Kappa Shader v2.2

A rather large update introducing a variety of bugfixes, new features and visual improvements.

UShader v1.0

Initial Release: atmospheric sky volumetric fog volumetric clouds dynamic shadows soft shadows water volume dimension support wind effects temporal anti-aliasing motionblur bloom Downloads: By downloading you agree to the terms of use as detailed here. Curseforge downloads offer me support due to the Curseforge-Rewards program, […]

Nostalgia Shader v2.1

Changelog: fixed labPBR emission fixed night vision added wetness puddles added lens flare based on BSL improved image sharpening fixed saturation and vibrance bugs on nVidia GPUs Downloads: By downloading you agree to the terms of use as detailed here. Curseforge downloads offer me support due to the Curseforge-Rewards program, so unless […]

Vanilla Plus Shader v2.1

Changelog: added labPBR support improved screenspace reflections added option to disable TAA fixed disabling wind effects Downloads: By downloading you agree to the terms of use as detailed here. Curseforge downloads offer me support due to the Curseforge-Rewards program, so unless they are unreachable I’d encourage you to […]

Simplicissimus Shader v1.1

Changelog: added wind effects fixed compilation error when using hq shadows adjusted skylight and sky color to match vanilla better added experimental instanced cloud layers (break in various scenarios when above clouds) improved shadow bias added pixel shadows simple specular and normalmap support some optimizations […]

Kappa Shader v2.0

Was about damn time, wasn’t it? Kappa 2.0 is finally ready for release, even though almost the entire Lens-Effects section is missing from 2.0. This is because I decided against doing a half-finished solution for them but instead I’ll take the necessary time and add […]