This website is the “hub” for various graphics & games related projects of mine including, but not limited to, Minecraft Shaderpacks (arguably the most popular “branch” of my projects). If you want to support me, feel free to check my Patreon page by clicking the button below, or download my shaderpacks through Curseforge or Modrinth since their rewards-programs also enable me to gain some form of revenue.
Latest Posts & Updates
Changelog added optional realistic clouds added 2d clouds added reflections and better water added color crosstalk added support for labPBR porosity added rain puddles optimized clouds adjusted cloud lighting improved rain and snow rendering improved translucency blending fixed nvidia support fixed water waves circling around […]
The (most likely) final release of this shaderpack.
New Features and Additions added support for labPBR hardcoded metals added cloud shadows added parallax shadows added more mod block mappings (primarily harvestcraft crops) added various settings for a finer control of the ambiance added raymarched skylight on volumetric clouds volumetric clouds now render until […]
Changelog completely overhauled visuals and lighting colors new tonemapping more faithful visuals to “old” shaderpacks improved volumetric fog added story mode styled clouds added simple fog option added nether support fixed various issues related to temporals fixed water issues on 1.14 fixed linux compatibility improved […]
New Features and Additions added rain puddles also featuring ripples added support for nether including reworked nether smoke and fog effects improved custom lava added detection for various mod foliage and metal blocks (biomeoplenty, harvestcraft, tconstruct, thermalfoundation) updated labPBR support proper wetness based porosity approximation colored VL (disabled by default, can be enables in fog settings) Improvements and Fixes […]
Changelog added nether added waving water added setting for shadow luminance fixed intel compatibility internal optimizations fixed translucency when above clouds improved sunrise/-set transition improved various colors on the soos edition to match seus v08 closer fixed coloring issue on day/night transition fixed wrong cloud […]
New Features and Additions overhauled volumetric and layered clouds vastly improved cloud shape major performance optimization on volumetrics improved cloud lighting reworked cirrus clouds reworked fog scatter behavior improved water volume option for fast shadows using shadow2D improved translucency shading vastly improved custom water underwater […]
Changelog added infinite shadow distances improved fog added proper settings screen new “Soos Edition” imitating the Look of Seus v08 (just for the sake of it) idk, i didn’t keep track of the changes this time Download: Vanilla Plus v1.2 Soos Edition By downloading you […]