This website is the “hub” for various graphics & games related projects of mine including, but not limited to, Minecraft Shaderpacks (arguably the most popular “branch” of my projects). If you want to support me, feel free to check my Patreon page by clicking the button below, or download my shaderpacks through Curseforge or Modrinth since their rewards-programs also enable me to gain some form of revenue.
Latest Posts & Updates
New Features and Additions added basic sky reflections also reflecting 2d clouds added screen space reflections added rain effects affecting clouds, fog and wind added wind occlusion added support for nether and end dimensions including special effects for these dimensions added procedural bokeh depth of […]
New Features and Additions REWROTE THE WHOLE THING, AGAIN… new shadow projection method new diffuse shading Oren-Nayar with calculated pseudo-roughness for terrain Burley diffuse on water and translucency improved cave darkness calculation atmospheric sunlight using the implementation from Lee added direct dithering to set screen […]