Kappa Shader v0.8

New Features and Additions

  • overhauled volumetric and layered clouds
    • vastly improved cloud shape
    • major performance optimization on volumetrics
    • improved cloud lighting
  • reworked cirrus clouds
  • reworked fog scatter behavior
  • improved water volume
  • option for fast shadows using shadow2D
  • improved translucency shading
  • vastly improved custom water
    • underwater blurring
    • chromatic refraction
  • custom ice
  • procedural lava
  • fake GI-light bleed effect to temporarily replace proper GI (due to issues)
  • improved metallic reflection
  • added support for the LAB-PBR standard
  • added fake porosity effect (WIP)

Improvements and Fixes

  • fixed dark flame particles
  • overall improved performance
  • improved and optimized shadow filtering
  • precalculated bokeh shape for increased performance
  • optimized and cleaned internal code structure
  • readjusted many default settings
    • new default profile is "Ultra" with all profiles matched accordingly
  • additional stuff I can't recall atm
  • fixed black water volume in shaded areas
  • fixed custom lava flickering

Download: Kappa v0.8

By downloading you agree to the terms of use as detailed here.

Make sure to visit my discord server for support, development progress and other information.

Posted in Kappa Shader, Shaderpack Release.