It is once again time for a new devblog, although this month was one of the less eventful ones but I think I still managed to get a reasonable amount of updates done.
Oi folks, here we are again after a rather eventful month this time.
Quite a few things happened in March, including some new releases, plan-shuffling as well as new updates being worked on but let’s go through it one by one.
After some waiting and project-juggling, here is the promised Vanilla Plus update, featuring support for Minecraft 1.15+ and its additions and rendering quirks.
An update on the development progress of my various shaderpacks, including Kappa Shader, Nostalgia Shader and Vanilla Plus as well as a small announcement of a pack that has not yet seen much public attention.
An update introducing small additional features, settings and bugfixes.
Changelog: overhauled various internals improved ambient colors merged different editions into one version with a color preset setting no need to download separate versions for Chocapic and Seus v08 colors anymore vastly improved perfomance in gpu limited scenes overhauled and optimized clouds reworked presets fixed […]
Changelog added labPBR support added godrays added reflections added weather support added setting for torchlight color added profiles added the new “CE” Edition with Chocapic v3 matched colors fixed specular reflection behind colored glass improved translucency blending update framework various internal optimizations adjusted coloring a […]
Changelog added nether added waving water added setting for shadow luminance fixed intel compatibility internal optimizations fixed translucency when above clouds improved sunrise/-set transition improved various colors on the soos edition to match seus v08 closer fixed coloring issue on day/night transition fixed wrong cloud […]