Development Update – May 2021

It is once again time for a new devblog, although this month was one of the less eventful ones but I think I still managed to get a reasonable amount of updates done.

Development Update – April 2021

Oi folks, here we are again after a rather eventful month this time.
Quite a few things happened in March, including some new releases, plan-shuffling as well as new updates being worked on but let’s go through it one by one.

Vanilla Plus Shader v2.3

After some waiting and project-juggling, here is the promised Vanilla Plus update, featuring support for Minecraft 1.15+ and its additions and rendering quirks.

Development Update – December 2020

An update on the development progress of my various shaderpacks, including Kappa Shader, Nostalgia Shader and Vanilla Plus as well as a small announcement of a pack that has not yet seen much public attention.

Vanilla Plus Shader v2.1

Changelog: added labPBR support improved screenspace reflections added option to disable TAA fixed disabling wind effects Downloads: By downloading you agree to the terms of use as detailed here. Curseforge downloads offer me support due to the Curseforge-Rewards program, so unless they are unreachable I’d encourage you to […]

Vanilla Plus Shader v2.0

Changelog: overhauled various internals improved ambient colors merged different editions into one version with a color preset setting no need to download separate versions for Chocapic and Seus v08 colors anymore vastly improved perfomance in gpu limited scenes overhauled and optimized clouds reworked presets fixed […]