Development Update – December 2020

An update on the development progress of my various shaderpacks, including Kappa Shader, Nostalgia Shader and Vanilla Plus as well as a small announcement of a pack that has not yet seen much public attention.

Nostalgia Shader v2.1

Changelog: fixed labPBR emission fixed night vision added wetness puddles added lens flare based on BSL improved image sharpening fixed saturation and vibrance bugs on nVidia GPUs Downloads: By downloading you agree to the terms of use as detailed here. Curseforge downloads offer me support due to the Curseforge-Rewards program, so unless […]

Nostalgia Shader v2.0

Changelog: overhauled visuals improved and optimized clouds improved reflections overall improved performance improved resourcepack support added support for labPBR 1.2 new custom water improved and optimized volumetric fog added water volume improved water normals improved beaconbeam various improved effects (bloom etc.) improved weather support various […]

Nostalgia Shader v1.1

Changelog changed min light behavior changed skylight added colorprofile emulating super duper pack optional custom water color improved wind effects Download: Nostalgia v1.1 By downloading you agree to the terms of use as detailed here. Make sure to visit my discord server for support, development progress and […]

Nostalgia Shader v1.0

Changelog added a second layer of volumetric vanilla clouds added end support ice normals added two layer fog when volumetric for better distance fogging fixed cloud distance fogging framework update internal optimization improved nether improved sky and cloud reflections better fresnel behavior reduced noon fog […]

Nostalgia Shader v0.6

Changelog added optional realistic clouds added 2d clouds added reflections and better water added color crosstalk added support for labPBR porosity added rain puddles optimized clouds adjusted cloud lighting improved rain and snow rendering improved translucency blending fixed nvidia support fixed water waves circling around […]

Nostalgia Shader v0.5

Changelog completely overhauled visuals and lighting colors new tonemapping more faithful visuals to “old” shaderpacks improved volumetric fog added story mode styled clouds added simple fog option added nether support fixed various issues related to temporals fixed water issues on 1.14 fixed linux compatibility improved […]